Boolean
Perform boolean operations on selected objects directly.
Basic Usage
- Select two or more objects to merge
- Right-click → Object Context Menu → Boolean → Union
- Objects are combined into single mesh
Operations
Union
Merge selected objects together into a single mesh.
Cut (Difference)
Subtract selected objects from the active object.
Intersect
Keep only the overlapping parts of selected objects.
Slice
Split the active object using selected objects as cutters.
Carve
Combines add and cut operations with surface offset.
Parameters
Solver
- Description: Algorithm used for boolean calculations
- Options:
- Fast/Float: Quick calculation (default)
- Exact: More accurate for complex intersections
- Manifold: Modern solver with better performance
- Default: Fast/Float
Flip
- Description: Reverse the boolean operation direction
- Type: Boolean
- Default: False
- Effect: Inverts which object is subtracted from which (for Cut operation)
Selection Rules
when fliped it is reversed
Active Object
- Last selected (highlighted in light orange)
- This object receives the boolean operation
- Original is modified (or modifier added)
Selected Objects
- All other selected objects (orange outline)
- These are the operands
- Hidden after operation (modifier mode)
Shortcuts
Key | Action |
---|---|
Alt+Minus | Boolean Cut |
Alt+Backslash | Boolean Slice |
See Also
- Block Modes - Interactive boolean drawing
- Cut Mode - Drawing cut operations
- Veil-Unveil - Managing boolean visibility
- Apply Modifiers - Finalizing booleans